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- 3 - D e m o n
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- A Chase And Be Chased Game in 3D
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- by
- John D. Price and Rick Richardson
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- 1. GETTING STARTED
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- 3-Demon requires an IBM Personal Computer with at least
- 128 kilobytes of memory, one single-sided disk drive, a
- color graphics adapter, and a black and white, or a color
- monitor.
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- To start 3-Demon, simply type 3-Demon at the DOS command
- prompt. After a few seconds, you will be asked what type
- of display you have. Press the "b" key if you have a black
- and white display, or press the "c" key if you have a
- color display. You will then be in the 3-Demon "attract"
- mode until you select a game level.
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- To return from 3-Demon to PC-DOS, first finish playing any
- game in progress (or end the game by pressing the "Esc"
- key). Then press the "Esc" key to return to PC-DOS.
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- 2. GAME PLAY
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- The object of 3-Demon is to descend through the various
- mazes without being eaten by the ghouls. The measure of
- your success is the number of points you accumulate before
- all of your lives are devoured.
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- In 3-Demon you are not simply a voyeur, watching from a
- safe perch above the action. You are the main character,
- running through the hallways and fleeing from the ghouls.
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- The ghouls in 3-Demon chase you through the various mazes.
- You must attempt to avoid them in your search for the food
- dots. The power pills allow you to turn the tables on the
- ghouls, chasing and eating them. Be careful. Your power
- does not last forever. When you have eaten most of the
- food in a maze, you will fall down to the next lower maze.
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- The radar display aids you in avoiding the ghouls. It
- allows you to see around corners, giving you a slight
- advantage over the ghouls who do not possess such advanced
- technology.
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- 3. USING THE KEYBOARD
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- Your movements are controlled using the keyboard. These
- are the meanings of the keys that are used:
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- Up Cursor Move forward, down the hall. You cannot walk
- through walls. If you hold this key down,
- you will move forward as far and as fast as
- you can, until you hit a wall.
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- -> Turn to the right. To turn down a hallway,
- you must be next to the doorway. Otherwise,
- you will turn and face a wall.
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- <- Turn to the left.
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- 5 Turn around, facing where you came from.
- Good to check for trailing ghouls, and to
- change direction in a hurry.
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- Down Cursor Go down to the next maze. This only works if
- you have eaten half the food in that maze.
- Good for quick escapes.
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- Esc Give up and exit that game. Wimp.
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- Num Lock Quiet. Good for late night or you-really-
- should-be-working games. Press Num Lock
- again and the hallways become noisy places
- to wander.
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- Scroll Lock Pause. Take a break. Press Scroll Lock again
- to resume play.
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- H Help! What key do I hit to get that break?
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- Large + key Display the maze floor plan. Where am I? The
- maze plan is always displayed so that
- travelling forward would move you towards
- the top of the screen.
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- 4. THE SCREEN
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- The 3-Demon display screen is divided into two major areas
- as depicted below:
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- +-------------------------------+---------------+
- | | 3-Demon |
- | | LEVEL LL |
- | | hh:mm:ss |
- | | fd% score |
- | | lives |
- | 3D Display of Maze | |
- | 2D Maze Map | +---------+ |
- | | | | |
- | | n| o | |
- | | | radar | |
- | | +---------+ |
- | | |
- +-------------------------------+---------------+
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- The left side of the screen usually displays a three
- dimensional (3D) view of the maze as it appears to you,
- standing in a hallway. When the large plus key has been
- pressed, this display switches to a conventional map of
- the maze and play is paused. There is a slight penalty in
- going to the 2D maze map, so use of this mode is recom-
- mended only for finding those last few food dots. The
- mazes are not very difficult, and you will soon learn them
- by playing 3-Demon.
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- The right hand side of the screen contains several indica-
- tions of how well you are doing. "score" is your accumu-
- lated score. "LL" is your descent level in the 3-Demon
- mazes. "hh:mm:ss" is the elapsed time since you began
- playing. "fd" is the percent of food dots you have eaten.
- You do not have to eat all of the food dots to descend to
- the next level. When this number reaches 100%, you will
- automatically descend to the next level. "lives" indicates
- how many lives you have remaining. Each remaining life is
- indicated by a smiling face on the display.
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- Below the status indicators are two instrument displays.
- When you became trapped in the 3-Demon mazes, you weren't
- left empty handed. You have a compass and a radar to
- detect nearby objects.
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- The compass is a small arrow (marked "n" above) which
- always points towards true north. It is useful for making
- your way to a specific part of the maze.
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- The on screen "radar" display is useful to avoid becoming
- trapped by a ghoul. Your position is always centered in
- the display and marked by an open square ("o" in the
- diagram above). Ghouls appear on the display as filled in
- squares, and floating stars appear as 'x'. The radar
- display is always oriented so that travelling forward
- moves you toward the top of the radar display (top of
- screen). The radar has a limited range and capability, and
- will not show you the location of far away ghouls, walls,
- power pills, or food.
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- 5. LEVELS OF PLAY
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- There are ten levels of play, 0-9. Level 0 is for learning
- only, with no monsters to distract you. Levels 1-9 are
- gradual increases in difficulty. As play levels increase
- you move faster, the mazes become more difficult and the
- ghouls are smarter and quicker. Start out at a low play
- level.
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- 6. SCORING
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- Since the final objective of the game is to get the
- highest score, an understanding of the scoring weights is
- important to develop a good strategy. Here are the scores:
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- Food Dots 10
- Power Pills 50
- First Ghoul 200
- Second Ghoul 400
- Third Ghoul 800
- Fourth Ghoul 1600
- Floating Star At least 250
- Finishing a Maze 80 * Depth
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- In addition, as your score passes 5000 you will gain
- another life. After that, you will receive extra lives at
- increasing intervals (greater that 5000 points).
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- 7. HIGH SCORE LISTS
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- Your 3-Demon disk will store the ten highest scores for
- each play level. If you are skilled enough to be among the
- top ten scorers at that play level, you will be given a
- chance to enter you name in the list. Just type in your
- name or nickname, and be immortalized.
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- 8. TACTICS
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- Here are a few tips to help you get on the honor role:
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- 1. Finish off the maze instead of using the down key. You
- do not get points when using the down key.
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- 2. Turn often when being chased by ghouls. If they cannot
- see you down the hallway they soon forget you.
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- 3. Be careful when you get to lower depths; the ghouls
- move faster.
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- 4. Learn to recognize the sounds. They can tip you off to
- important events.
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- 5. Use the radar screen. It allows you to "see" around
- corners and avoid nearby ghouls.
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- 6. Play at level 0 for a while to get the feel of the
- three dimensional display. Use the maze map to help
- you learn the floor plan of the maze.
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- 7. Once you get proficient at using the keys, you will
- find that the fastest way to move around the maze is
- to hold the Up Arrow (forward) key down. To turn and
- keep moving, simply time your press of the right or
- left arrow keys so that you press them at the same
- time as you reach a hallway. You do not need to
- release the Up Arrow key to make a turn.
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